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Valheim Enemy Weaknesses & Resistances by Damage Type

Quick-reference table: every major Valheim enemy and boss by biome, with weaknesses, resistances and immunities — pick the right weapon.

Verified Valheim 1.0

By Valheim Field Guide Editorial Team

How to use this page

Scroll to the biome you are currently in, find the enemy you are fighting, and check the Weak to column. That is the damage type you should prioritize — everything else is either reduced or zero damage. The table is grouped by biome so you can look up your whole run at once.

Verified (1.0): the “weak / resistant / immune” labels below are directional and confirmed against valheim.wiki (1.0), cross-checked with gamecore.wiki and allthings.how. The exact per-tier multipliers (2.0x down to 0.0x) are published on the damage types guide. See our verification workflow.

Damage type key

Damage type Source
Blunt Clubs, maces, sledges
Slash Swords, axes, atgeirs
Pierce Spears, bows, crossbows
Fire Fire arrows, Staff of Embers, some gem-socket weapons
Frost Frost arrows, Staff of Frost, Frostner
Poison Poison arrows, Draugr Fang, Staff of the Wild
Spirit Silver weapons, spirit arrows
Lightning Gem-socket lightning weapons, Dundr

Bosses

Boss Weak to Resistant Immune
Eikthyr — (no real weakness) Stagger (unique — not a damage type)
The Elder Fire Poison, Spirit, Stagger
Bonemass Blunt, Frost Fire, Pierce, Slash Poison, Stagger
Moder Fire Frost, Spirit, Stagger
Yagluth — (no real weakness) Fire, Pierce (very) Poison, Stagger
The Queen — (no real weakness) Pierce Spirit
Fader — (no real weakness) Pierce Fire, Spirit, Stagger
Kall Fimbulbringer — (no real weakness) Pierce, Fire, Frost, Lightning Spirit

Note: A “no real weakness” boss takes full (×1) damage from every physical type (blunt, slash, pierce, frost), so “weak to —” means no damage type out-damages the others — just bring a strong blunt or slash weapon and the right resistance. Kall Fimbulbringer (Deep North) is the 1.0 final boss; unlike the other Forsaken he has no trophy and no Forsaken Power.

Regular enemies by biome

Meadows

Enemy Weak to Resistant Immune
Greyling Blunt, Slash, Pierce
Deer Pierce
Boar Slash Blunt
Neck Blunt, Fire Pierce
Troll (once it appears) Fire Blunt on body

Black Forest

Enemy Weak to Resistant Immune
Greydwarf Fire
Greydwarf Brute Fire, Blunt
Greydwarf Shaman Fire Pierce, Slash
Skeleton Blunt, Fire Pierce, Frost Poison
Ghost Blunt Slash Poison
Troll Fire Blunt on body, Pierce Poison

Swamp

Enemy Weak to Resistant Immune
Blob Blunt, Frost, Lightning Fire Poison
Oozer Blunt, Frost, Lightning Fire Poison
Draugr Blunt, Slash, Pierce Fire Poison
Draugr Elite Blunt, Slash, Pierce Fire Poison
Skeleton (crypts) Blunt, Fire Pierce, Frost Poison
Leech Fire Blunt Poison
Abomination Fire Blunt Poison
Wraith Blunt, Spirit Slash, Frost Poison

Mountain

Enemy Weak to Resistant Immune
Wolf Slash, Blunt Frost
Drake Blunt, Pierce Frost
Troll (frost caves) Fire Blunt on body, Pierce Frost, Poison
Skeleton (caves) Blunt, Fire Pierce, Frost Poison
Bat Spirit, Fire Blunt, Slash, Pierce Frost, Poison

Plains

Enemy Weak to Resistant Immune
Fuling Slash, Blunt, Pierce
Fuling Berserker Slash Blunt
Deathsquito Pierce Blunt Poison
Lox Fire Blunt, Frost, Slash Spirit
Growth Blunt, Lightning Pierce

Mistlands

Enemy Weak to Resistant Immune
Seeker Blunt, Lightning Slash, Pierce
Seeker Soldier Blunt (tail weak point), Lightning Slash, Pierce
Seeker Brood Blunt, Lightning Slash, Pierce
Dvergr Mage Blunt, Pierce Frost
Dvergr Rogue Slash Blunt
Hare Slash Blunt Poison

Ashlands

Enemy Weak to Resistant Immune
Charred Fuling Frost, Lightning Fire
Charred Deathscuito Pierce, Frost Fire
Lava Blob Blunt, Lightning Fire Poison
Morgen Spirit, Lightning Blunt Fire

Deep North (1.0)

Enemy Weak to Resistant Immune
Seal Fire
Moose Fire
Elaking Fire
Barka Fire All other damage types
Eyeless One Blunt, Slash
Gammeltroll Head (very weak) Most physical damage types

Note: The Deep North is the final 1.0 biome. Moose can be tamed with Lingonberries and ridden with a Moose Saddle. Gammeltrolls are resistant to most physical damage types, but their head is a very weak point — aim strikes there or throw Ember Charges (crafted from Embers at an Eternal Pyre) to deal meaningful damage. When defeated, a Gammeltroll petrifies into a statue that is blown up with Ember Charges to harvest Petrified Tissue. The biome’s boss, Kall Fimbulbringer, is listed in the Bosses table above: resistant to pierce, fire, frost and lightning, immune to spirit, so blunt and slash are your reliable damage.

What this means for your weapon

  • Heading into the Swamp? Iron Mace (blunt) for Blobs, Oozers and Bonemass — one weapon solves most of the biome.
  • About to enter a cave full of skeletons? Bronze Mace or Iron Mace — blunt is the universal skeleton answer.
  • Fighting Moder? Fire arrows or a fire weapon — leave frost arrows at camp.
  • Going into the Ashlands? Frost or Lightning weapons make Charred enemies easy; fire does nothing.
  • The mechanics behind each damage type and the wet interaction: damage types guide
  • Every boss’s detailed guide with the resistance row built into the BossFacts component: boss order hub
  • How to set up your weapon loadout per progression stage: weapon tier list
  • Build the right weapon chain with the right station level: workstations

Frequently asked questions

Why do damage-type mismatches feel so punishing?
Because resistances halve (or quarter) your damage and immunities reduce it to zero. A frost weapon against Moder lands nothing — she is immune to frost. A weapon with the right damage type, or a strong blunt/slash weapon against a boss with no real weakness, ends fights in half the time with no extra stamina cost.
Is the Damage multiplier always 2x for weak targets?
No. The six resistance tiers run from 2.0x (Very Weak) down to 0.0x (Immune) — published on the [damage types guide](/gear/damage-types-guide/). This page lists *directional* weaknesses and immunities (weak to X, resistant to Y, immune to Z) so you can pick the right weapon; the per-boss multipliers are on that page. See our [verification workflow](/about/).
Can a single enemy have both a weakness and an immunity?
Yes, very commonly. Bonemass is weak to blunt and frost, resistant to fire/pierce/slash, and immune to poison and stagger. Yagluth has no real weakness but is very resistant to pierce, resistant to fire, and immune to poison. Matching the right damage type matters even when there is one weakness and one immunity.

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