Version-verified guide
Valheim Enemy Weaknesses & Resistances by Damage Type
Quick-reference table: every major Valheim enemy and boss by biome, with weaknesses, resistances and immunities — pick the right weapon.
By Valheim Field Guide Editorial Team
How to use this page
Scroll to the biome you are currently in, find the enemy you are fighting, and check the Weak to column. That is the damage type you should prioritize — everything else is either reduced or zero damage. The table is grouped by biome so you can look up your whole run at once.
Verified (1.0): the “weak / resistant / immune” labels below are directional and confirmed against valheim.wiki (1.0), cross-checked with gamecore.wiki and allthings.how. The exact per-tier multipliers (2.0x down to 0.0x) are published on the damage types guide. See our verification workflow.
Damage type key
| Damage type | Source |
|---|---|
| Blunt | Clubs, maces, sledges |
| Slash | Swords, axes, atgeirs |
| Pierce | Spears, bows, crossbows |
| Fire | Fire arrows, Staff of Embers, some gem-socket weapons |
| Frost | Frost arrows, Staff of Frost, Frostner |
| Poison | Poison arrows, Draugr Fang, Staff of the Wild |
| Spirit | Silver weapons, spirit arrows |
| Lightning | Gem-socket lightning weapons, Dundr |
Bosses
| Boss | Weak to | Resistant | Immune |
|---|---|---|---|
| Eikthyr | — (no real weakness) | — | Stagger (unique — not a damage type) |
| The Elder | Fire | — | Poison, Spirit, Stagger |
| Bonemass | Blunt, Frost | Fire, Pierce, Slash | Poison, Stagger |
| Moder | Fire | — | Frost, Spirit, Stagger |
| Yagluth | — (no real weakness) | Fire, Pierce (very) | Poison, Stagger |
| The Queen | — (no real weakness) | Pierce | Spirit |
| Fader | — (no real weakness) | Pierce | Fire, Spirit, Stagger |
| Kall Fimbulbringer | — (no real weakness) | Pierce, Fire, Frost, Lightning | Spirit |
Note: A “no real weakness” boss takes full (×1) damage from every physical type (blunt, slash, pierce, frost), so “weak to —” means no damage type out-damages the others — just bring a strong blunt or slash weapon and the right resistance. Kall Fimbulbringer (Deep North) is the 1.0 final boss; unlike the other Forsaken he has no trophy and no Forsaken Power.
Regular enemies by biome
Meadows
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Greyling | Blunt, Slash, Pierce | — | — |
| Deer | Pierce | — | — |
| Boar | Slash | Blunt | — |
| Neck | Blunt, Fire | Pierce | — |
| Troll (once it appears) | Fire | Blunt on body | — |
Black Forest
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Greydwarf | Fire | — | — |
| Greydwarf Brute | Fire, Blunt | — | — |
| Greydwarf Shaman | Fire | Pierce, Slash | — |
| Skeleton | Blunt, Fire | Pierce, Frost | Poison |
| Ghost | Blunt | Slash | Poison |
| Troll | Fire | Blunt on body, Pierce | Poison |
Swamp
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Blob | Blunt, Frost, Lightning | Fire | Poison |
| Oozer | Blunt, Frost, Lightning | Fire | Poison |
| Draugr | Blunt, Slash, Pierce | Fire | Poison |
| Draugr Elite | Blunt, Slash, Pierce | Fire | Poison |
| Skeleton (crypts) | Blunt, Fire | Pierce, Frost | Poison |
| Leech | Fire | Blunt | Poison |
| Abomination | Fire | Blunt | Poison |
| Wraith | Blunt, Spirit | Slash, Frost | Poison |
Mountain
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Wolf | Slash, Blunt | — | Frost |
| Drake | Blunt, Pierce | — | Frost |
| Troll (frost caves) | Fire | Blunt on body, Pierce | Frost, Poison |
| Skeleton (caves) | Blunt, Fire | Pierce, Frost | Poison |
| Bat | Spirit, Fire | Blunt, Slash, Pierce | Frost, Poison |
Plains
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Fuling | Slash, Blunt, Pierce | — | — |
| Fuling Berserker | Slash | Blunt | — |
| Deathsquito | Pierce | Blunt | Poison |
| Lox | Fire | Blunt, Frost, Slash | Spirit |
| Growth | Blunt, Lightning | Pierce | — |
Mistlands
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Seeker | Blunt, Lightning | Slash, Pierce | — |
| Seeker Soldier | Blunt (tail weak point), Lightning | Slash, Pierce | — |
| Seeker Brood | Blunt, Lightning | Slash, Pierce | — |
| Dvergr Mage | Blunt, Pierce | — | Frost |
| Dvergr Rogue | Slash | Blunt | — |
| Hare | Slash | Blunt | Poison |
Ashlands
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Charred Fuling | Frost, Lightning | Fire | — |
| Charred Deathscuito | Pierce, Frost | Fire | — |
| Lava Blob | Blunt, Lightning | Fire | Poison |
| Morgen | Spirit, Lightning | Blunt | Fire |
Deep North (1.0)
| Enemy | Weak to | Resistant | Immune |
|---|---|---|---|
| Seal | Fire | — | — |
| Moose | Fire | — | — |
| Elaking | Fire | — | — |
| Barka | Fire | All other damage types | — |
| Eyeless One | Blunt, Slash | — | — |
| Gammeltroll | Head (very weak) | Most physical damage types | — |
Note: The Deep North is the final 1.0 biome. Moose can be tamed with Lingonberries and ridden with a Moose Saddle. Gammeltrolls are resistant to most physical damage types, but their head is a very weak point — aim strikes there or throw Ember Charges (crafted from Embers at an Eternal Pyre) to deal meaningful damage. When defeated, a Gammeltroll petrifies into a statue that is blown up with Ember Charges to harvest Petrified Tissue. The biome’s boss, Kall Fimbulbringer, is listed in the Bosses table above: resistant to pierce, fire, frost and lightning, immune to spirit, so blunt and slash are your reliable damage.
What this means for your weapon
- Heading into the Swamp? Iron Mace (blunt) for Blobs, Oozers and Bonemass — one weapon solves most of the biome.
- About to enter a cave full of skeletons? Bronze Mace or Iron Mace — blunt is the universal skeleton answer.
- Fighting Moder? Fire arrows or a fire weapon — leave frost arrows at camp.
- Going into the Ashlands? Frost or Lightning weapons make Charred enemies easy; fire does nothing.
Related
- The mechanics behind each damage type and the wet interaction: damage types guide
- Every boss’s detailed guide with the resistance row built into the BossFacts component: boss order hub
- How to set up your weapon loadout per progression stage: weapon tier list
- Build the right weapon chain with the right station level: workstations
Frequently asked questions
- Why do damage-type mismatches feel so punishing?
- Because resistances halve (or quarter) your damage and immunities reduce it to zero. A frost weapon against Moder lands nothing — she is immune to frost. A weapon with the right damage type, or a strong blunt/slash weapon against a boss with no real weakness, ends fights in half the time with no extra stamina cost.
- Is the Damage multiplier always 2x for weak targets?
- No. The six resistance tiers run from 2.0x (Very Weak) down to 0.0x (Immune) — published on the [damage types guide](/gear/damage-types-guide/). This page lists *directional* weaknesses and immunities (weak to X, resistant to Y, immune to Z) so you can pick the right weapon; the per-boss multipliers are on that page. See our [verification workflow](/about/).
- Can a single enemy have both a weakness and an immunity?
- Yes, very commonly. Bonemass is weak to blunt and frost, resistant to fire/pierce/slash, and immune to poison and stagger. Yagluth has no real weakness but is very resistant to pierce, resistant to fire, and immune to poison. Matching the right damage type matters even when there is one weakness and one immunity.
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