Patch notes
Hotfix 1.0.10 & 1.0.12 — repairable Deep North heavy armour, snow and item-stand fixes
The first week-one hotfixes: Deep North heavy armour becomes repairable, Greydwarf Shaman damage and healing are corrected, snow behaves properly underfoot, and a PC-only pass fixes item stands, the Forge of Potential, and ban/whitelist IDs.
Valheim 1.0.10 & 1.0.12 Hotfix Released 11 Sept 2026 13 changes
Transcribed from the official release notes: valheim.com ↗
Items & lootCreaturesTerrain & worldAudioStabilityMultiplayer & serversAchievementsDev commandsBuilding
What changed
Multiplatform
- The heavy armour in Deep North can now be repaired
- Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing
- Punching no longer removes snow
- Landing on snow without directly walking now removes the snow
- Various sound effects updated for several creatures and the snow in Deep North
PC only
- Using the Forge of Potential no longer unlocks recipes that should not be unlocked
- Items no longer lose their durability & upgrade level when removing them from armour stands and item stands — IF you have not been close to them after 1.0 released. (We are however looking into a better fix for this so do not remove high level items [fish, weapons, armour, etc] from your item stands without using backups if you have been playing 1.0!)
- Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded
- Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)
- There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled
- Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand “yes i used devcommands but i want my achievements anyway” (but remove all the blank spaces)
- It’s now easier to fit the Cart through the Timberwood Drawbridge
- Jotun Puffs and Magecaps no longer look pickable when they have been picked
Guides this version affects
- Valheim Deep North Guide — Bloodgold, Gammeltroll and Kall Fimbulbringer
- Valheim Armor Sets — Every Set by Biome and What It Does
- Valheim Devcommands Deep Dive — All 1.0 Console Commands, Achievement Flagging and the Opt-In
- Valheim Server Admin Guide — Launch Arguments, Permissions Files and In-Game Commands
Will your old world still work?
Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.