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Patch 0.215.2 — backup and world-save fixes

Backups survive being restored and can be reused, saves missing their .fwl file appear in Manage Saves, and map markers draw above pins.

Valheim 0.215.2 Patch Released 12 Apr 2023 10 changes

Transcribed from the official release notes: valheim.com ↗

“Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.”

From the developer's post

What changed

This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.

Fixes & Improvements:

  • Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
  • World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
  • Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
  • Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.
  • Player & ship markers are now shown correctly above map pins on the minimap
  • Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
  • Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text

Console:

  • Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
  • Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
  • Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.

Will your old world still work?

Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.

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