Patch notes
Patch 0.214.300 — the heightmap split between Xbox and PC
Fixes a heightmap mismatch that made Xbox and PC players appear to fly or sink, plus manual-save respawn, left-handed mouse and controller trigger options.
Valheim 0.214.300 Patch Released 28 Mar 2023 15 changes
Transcribed from the official release notes: valheim.com ↗
“Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground. Unfortunately, if an Xbox player has built in an area like this, this change will cause buildings to collapse. We sincerely apologise for this, but it was important to make this change now to prevent further issues later down the line.”
From the developer's post
What changed
This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.
Fixes & Improvements
- Manual save no longer causes you to respawn where you saved and can be called to a dedicated server if you are on the admin list
- Left handed mouse should now work correctly again
- Added “Swap Triggers” to control options, to be able to fix a potential issue for PlayStation controllers
- Fixed performance issues in main menu
- Fixed some special characters appearing as squares and symbols should look more like they did before
- Hovertext and text input on signs should now be displayed correctly and can use \t and \n symbols
- Text on signs should now be lit correctly and no lower glow
- Various UI & text fixes that were being displayed incorrectly
- Fixed an issue where the scrolling was slow and inverted on linux
- Engine updated to unity version 2020.03.45
- Settings for keybindings should now be saved correctly
Console
- Added graphic setting “Balanced Mode” with 40 FPS and 1440p on Series X and 900p on Series S (this will only display as an option of you have a screen which supports 40 FPS)
- Right stick now only controls the character rotation in character screen
- Right analog stick no longer has double functionality in the character creation menu
- Heightmap differences between Xbox and PC have now been almost entirely eliminated (this means some areas in Xbox worlds will have a significant terrain change, and if you have built in these areas the buildings may unfortunately collapse)
Will your old world still work?
Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.