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Patch 0.155.7 — monster AI goes after your buildings

Monsters become more aggressive towards structures when they cannot reach you, a rare world-corruption case on shutdown is fixed, and containers open on the first click in multiplayer.

Valheim 0.155.7 Patch Released 23 Jun 2021 9 changes

Transcribed from the official release notes: valheim.com ↗

“Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.”

From the developer's post

What changed

This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.

  • Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
  • Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
  • Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
  • Taught Greydwarfs to throw better
  • Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
  • Long forgotten Blob event enabled
  • SFX volume setting fix (Used wrong DB conversion)
  • Maypole enabled (Happy midsummer!)
  • AI flee behaviour tweaks (Bosses don’t run from you anymore)

Will your old world still work?

Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.

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