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Patch 0.154.1 — the random events that never fired

The Fuling army and wolf hunt events start triggering as intended, alongside cape deformation, build-GUI and ESC-selection fixes.

Valheim 0.154.1 Patch Released 9 Jun 2021 15 changes

Transcribed from the official release notes: valheim.com ↗

“Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: “You are being hunted…” and “The horde is attacking”. I'm sure they will brighten up your day.”

From the developer's post

What changed

This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.

  • Fixed issue where capes sometimes formed strange bumps on the back after jumping
  • Close build gui with ESC selection fix
  • Fuling army event trigger fixed
  • Wolf hunt event trigger fixed
  • Troll ground slam can now be blocked
  • Longship repair & build sound fixes
  • Wolfcape durability fix
  • Respawning resources timer fix (Berries and flint should now correctly respawn)
  • Serpents no longer flee when low on health
  • Fixed issue with ship containers not closing properly in some situations
  • Raise terrain is more smooth & less pointy
  • Fixed water particles & water-surface clipping issues inside boats
  • Better fermenter feedback when it’s exposed
  • Tweaked some sound assets to use less RAM
  • Covered rocks should no longer look wet during rain

Will your old world still work?

Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.

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