Patch notes
Patch 1.0.16 — Deep North terrain fixes and achievement repairs
Fixes terrain modifications reverting in the Deep North, a spawn bug that could flood you with enemies during raids, and three achievements that would not unlock; also disables tessellation on the low preset and stops placeable rocks taking rain damage.
Valheim 1.0.16 Patch Released 25 Sept 2026 19 changes
Transcribed from the official release notes: valheim.com ↗
Terrain & worldCreaturesAchievementsDeep NorthItems & lootLocalizationBuildingPerformanceMultiplayer & serversControlsPlatform-specific
“Further tweaks for you today, vikings! This one includes fixes for both terrain modification and for some achievements, so we hope this makes playing smoother for you all!”
From the developer's post
Read this first
- Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms.
- Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
What changed
Terrain & world
- Fixed a bug that caused terrain modifications to revert in Deep North after unloading the area in some cases. Our apologies that this one went back and forth for a while! You may need to manually fix terrain seams by pickaxing, using the hoe, or walking over snow however.
- Fixed a bug where snow deposits from trees could cause the terrain to be raised around it
- Fixed a bug where rolling snowballs far away from the player could result in terrain seams and in some cases, crashes
Creatures
- Fixed a bug that could cause way too many enemies to spawn, especially during raids
- Fixed a bug where smoke from fires could push some enemies in unintended ways
Achievements
- Fixed Child of Odin achievement not unlocking correctly
- Fixed a case where Comfort is King achievement was not unlocking correctly
- Excluded unobtainable Blue Mushroom from The Gourmet achievement
Deep North
- Fixed a bug where certain spawns during the Deep North boss fight could spawn outside the boss area
- Tree logs in Deep North now move more consistently when rolling over snow
- Fixed a bug where certain spawns during the Deep North boss fight could render incorrectly when standing in certain places
Items & loot
- Fixed a bug where item variants were not applied visually to items on item/armour stands (e.g. shields)
Localization
- Updated localization
Building
- Placeable rocks and boulders no longer take rain damage
Performance
- Tessellation is now disabled in the “low” graphics preset
Multiplayer & servers
- Fixed an error / potential crash in the online session Player List
Controls
- Switch 2 / PlayStation®5: Fixed a bug where motion controls activation was inconsistent
Platform-specific
- Switch 2: Fixed a bug where banding artifacts could appear on textures of objects very close to the camera
- Mac App Store: Fixed a bug where backups could not be restored via Manage Saves menu
Guides this version affects
Will your old world still work?
Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.