Patch notes
Patch 0.221.10 — Five Years of Valheim
The five-year anniversary patch: a celebratory cap, the Early Axes weapon, Frosted Sweetbread, flower garlands and fey lights, new emotes on a radial menu, and a long pass over armour and hairstyles.
Valheim 0.221.10 Patch Released 2 Feb 2026 52 changes
Transcribed from the official release notes: valheim.com ↗
“Today marks the five year anniversary since Valheim was first released into Early Access – and what an incredible five years it’s been!”
From the developer's post
What changed
This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.
Detailed Patch Notes:
- New Emote: Vibe
- New Emote: LoveYou
- New Buildpiece: Flower Garland
- New Buildpiece: Fey Lights
- New Consumable: Frosted Sweetbread
- New Weapon: Early Axes
- New Hat: Celebratory Cap
- 2 New Materials: Mysterious Axe Head, Curious Axe Head
- 3 New Hairstyles (Champion, Chronicler, Sunbringer)
- Added radial menu for emotes
- Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
- Tweaks to berserker armour
- Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
- Updated Game Engine to Unity 6000.0.61f1
- Added localization string for tombstone container
- Replaced “Render scale” percentage slider with “3D resolution limit” dropdown with fixed resolutions – improves use case as performance target
- Added new “Upscaling method” setting with new “Pixelated” option
- Added new “Low” SSAO quality option, which achieves a similar look to the existing SSAO quality (now named “High”) with a significantly lower performance impact
- The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
- The frame rate limiter setting is now applied during the splash/loading screen
- The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
- Change engine settings to improve performance in areas with many instances
- Massively reduced CPU usage of armor stands
- Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
- Grass vegetation is no longer included in environment reflections, improving performance
- Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
- Reduced memory usage of minimap
- Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
- Removed a duplicated matchmaking manager that wasted performance in the start menu
- Fixed “Generating” progress bar not always being shown during world generation
- Fixed server list sometimes failing to save when quitting from the start menu
- Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
- Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
- Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
- Fixed Yggdrasil not being visible in environment reflections
- Improved error message shown when trying to play online without being logged in to Game Center
- Player list now successfully shows profile pictures of non-friends too
- All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
- UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
- Improved graphics:
- Xbox One and Xbox One S: Added SSAO and increased number of point lights
- Xbox One X: Increased number of point lights
- Xbox Series S: Increased number of point lights and enabled point light shadows
- Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
- Reduce power draw even more when the game is running in the background
- Reworked graphics presets and unified them across the three platforms
- Fixed automatic render scale sometimes being set incorrectly in windowed mode
- Improved graphics presets:
- Performance mode now reaches 60 fps
- Optimized preset settings for battery life
- Native resolution is now used on first start, instead of 1366x768
- Sprite atlases are now included in the extended manifest file for Asset Bundles
Will your old world still work?
Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.