Patch notes
Patch 0.212.9 — Mistlands recipe rebalance
Mistlands armour, shields and staves are rebalanced with more durability, ballistas fire faster on cheaper ammo, and the Seeker event is restricted by biome.
Valheim 0.212.9 Patch Released 20 Dec 2022 26 changes
Transcribed from the official release notes: valheim.com ↗
“Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!”
From the developer's post
What changed
This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.
Balancing & Tweaks:
- Mistlands armour and shield recipes rebalanced and durability increased
- Staffs have rebalanced recipes and stats
- Ballista tweaks (Increased fire rate, sound effects added when shooting and losing sight of targets, tweaked targeting behaviour)
- Ballista ammo recipes made cheaper
- Mistlands Seeker event tweaked (It will no longer trigger in Meadows, Swamps, Mountains or Ocean. It will no longer spawn Seeker Soldiers and the amount of Seekers & Broods has been rebalanced)
- Seeker AI tweaks (They should now circulate a bit and not be on the player constantly to give them some time to catch their breath)
- Seeker Soldier and Gjall spawn rate tweaked (Was spawning quite frequently earlier. It’s now much similar to Troll spawns in Black Forest)
- Comfort from different carpets no longer stacks
- Gjall will now only shoot 1 projectile at a time instead of 2
- Hare running speed slightly decreased
- Tetra bait uses Fenring trophy instead of Ulv trophy
- Fish in mountain caves will respawn correctly, and small additional lake added
- Tuna also always takes ocean bait since it is in ocean as well
Fixes & Improvements:
- Stutter fix when walking left with hoe or hammer equipped
- Fixed animation issues on dual knives idle and block idle
- Fixed a lighting issue with fog in black forest
- Fixed an error while viewing a character in the main menu that has a fish in its inventory
- Fixed an issue that could cause the Mistlands boss to escape (Sorry, Your Grace)
- Spawned skeletons will unsummon correctly after rejoining a network game
- Find console command shows absolute position rather than offset
- Mating hens no longer sound like boars
- Correct effects will now be shown when placing marble bench and table
- Music will fade out correctly for dungeons and locations when continuous music is turned off
- Some locations that had looping music will now only be played once
- Various networking changes to solve connectivity issues when using crossplay
- Sounds, music, animations and textures have been optimised to save around 485 Mb of RAM and to decrease the download size of Valheim by approximately 420 Mb
Will your old world still work?
Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.