Patch notes
Patch 0.204.4 — an engine update and a mob-regen fix
The engine version is updated, spirit damage is no longer affected by being wet, mobs and bosses stop regenerating faster than intended, and tar pits spawn correctly again.
Valheim 0.204.4 Patch Released 8 Nov 2021 10 changes
Transcribed from the official release notes: valheim.com ↗
“This patch features some various improvements and fixes, including a long-awaited update of the engine version. Have fun playing!”
From the developer's post
What changed
This is a pre-1.0 patch, reproduced from the developer's post with its own headings and without the per-system grouping we apply to 1.0 patch notes. Summarised above; the list below is the official changelog text.
- Jack-o-turnip cover offset fixed
- Spirit damage no longer affected by wet
- HP regen on mobs & bosses fix (They were previously regenerating HP faster than intended)
- Tar pits spawn fix (In some edge cases they spawned on the edge between two biomes)
- Unity engine updated (Fixes some random crashes related to pathfinding)
- Comfort calculation performance optimized
- Mead bases show status effect on tooltip
- Localization updated, build menu overlapping fixes & added missing localization strings
- Some locations in Black Forest now have discovery music (still needs some work though)
- Removed clutter from spawning in Mistlands (It's now...very empty)
Will your old world still work?
Worlds created before 1.0 keep working and keep receiving new content, but 1.0 changed how terrain is generated. See save compatibility by version before you update a world you care about.