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Fimbulbringer — Valheim Location

Fimbulbringer world-generation rules in Valheim 1.0: how many copies a world places, the biome and altitude it needs, its spacing and footprint, and how far the nearest copy sits from spawn.

Boss Deep North Verified 1.0

Find Fimbulbringer on the map The map centres the first copy it finds in the world on screen.

If the name comes up struck through, this world has no room for it — type your own seed and the map looks again.

Nearest copy over 600 sampled worlds generated by our world map: closest seen 8,386 m, typical 9,365 m, and in 9 worlds out of 10 within 9,920 m — straight-line from the spawn area.

Not in every world: the generator placed this one in 271 of the 600 sampled worlds. Its rules are the restrictive part — it demands above 80 m with terrain varying no more than 6 m across the footprint, and some worlds offer no qualifying spot. Distances above are measured from the worlds that did place it. We have not verified this rate against the game itself: an independent world-gen reimplementation reports this same location failing to place at all for the same reason (it wants high, flat ground), and settling it needs the game's own placement data.

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0 · Fimbulbringer

How it generates

Prefab Per world Biome area Altitude Min spacing Footprint
DN_Bossroom 3 Everything above 80 m ≥ 1,024 m 32 m radius
  • Biome area — “Median” means the zone and all eight of its neighbours must share the biome, so it never generates on a biome border; “Everything” may place anywhere inside the biome.
  • Footprint is the exclusion radius the generator keeps clear around the piece, not the size of the structure you walk into.
  • Per world counts placement attempts, so a number here is an upper bound — terrain checks decide how many actually land (see the sampled-worlds figures above). unique is a separate flag: the table checks it once before placement begins, to skip re-rolling these on a world that already exists, and it does not cap the attempts a fresh world makes.
  • Terrain tolerance — the generator allows up to 6 m of height change across the footprint (no minimum) .

Where to find it

Other boss placements

Find one in your world

The interactive map generates your world from its seed and marks every one of these, or use the seed finder to search for a world that places them the way you want.

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Common questions

How many "Fimbulbringer" does one Valheim world place?
A fresh world makes 3 placement attempts for Fimbulbringer. It is not guaranteed: across 600 sampled worlds the generator placed it in 271, because its terrain requirements are the restrictive part.
Where does Fimbulbringer spawn?
Fimbulbringer generates in Deep North, under the “Everything” rule — it may place anywhere inside the biome. Altitude: above 80 m.
How far is the nearest Fimbulbringer from spawn?
Measured over 600 sampled worlds, the closest copy was 8,386 m from the spawn area, the typical distance was 9,365 m, and in 9 worlds out of 10 it sat within 9,920 m. All distances are straight-line.
How much space does Fimbulbringer need to generate?
The generator keeps a 32 m exclusion radius clear around each placement and requires at least 1,024 m to the nearest similar placement, with terrain varying by no more than 6 m across the footprint. The exclusion radius is clearance the terrain must offer, not the size of the structure you walk into.
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